Thursday, 1 April 2010
Tuesday, 30 March 2010
In what ways does your media product use, develop or challenge forms and conventions of real media products?
- With the rest of our credits we used a font that we downloaded called: 'you murderer'. We chose this font because it suited the genre of the film. And to add to this feeling of horror we wrote our credits in the colour red. This gave a sense of blood and death for the audience. We saw some films use this sort of font and we felt that it really portrayed the genre of the film, so we decided to take the idea and make it our own. For example in "The Grudge 3":

- The first part of our opening sequence is a flashforward. In this flashforward we used some shots inside a car, we filmed it from the back seat. This gave us a really interesting view of the two characters in the front seat and the road ahead of them. During planning our film, we looked at some influences. One of them was "Eden Lake", which is where we found the idea of these shots inside the car. This first image is the shot from our film and the second image is the shot from "Eden Lake":

- In the flashforward we have flashes of a young girl lying on the side of the road with blood on her top. We came up with this idea ourselves. We wanted to create tension so we had these flashes come up for just half a second, this lead the audience to wondering what it is and whats happened. We had a challenge as we were worried that the flashes wouldn't fit in properly with the scene as it's difficult to make something like this effective, but we were successful. In order to make the young girl look like she had been hurt and dumped there by someone, we positioned her laying on the floor with half of her body up against a tree. We got this idea from an advert about speeding, made by a company called: "Think". The first image is the shot from our film and the second image is the shot from the "Think" advert:

- Another influence that we looked at during planning our film was a horror film called: "The Last House On The Left". We found this very useful because it gave us ideas for our location and it helped us find out different ways that horror films build tension for the audience. We felt that the location in "The Last House On The Left" had a really good effect because it made things seem creepy and eerie. Therefore we searched for a similar place where we thought that we could create this effect for our film. We chose a narrow lane by our school surrounded by fields and trees, this made the shots look dark and scary which added to the suspense rising. And we also discovered that in "The Last House On The Left" they built tension by using a frightening, non-diegetic sound getting louder and louder. So we created our own non-diegetic sound for the first half of our opening sequence which built suspense for the audience by getting loud
er and louder. Here is the trailer of "The Last House On The Left" and some screen grabs from our film where we used our non-diegetic sound to build suspense:
- At the end of our opening sequence, we have a scene where the two main characters are relaxing and watching tv at home. We wanted to give the audience a bit of information and whats happening in the film to keep them interested and to keep them watching. Therefore we decided to make our own police report of a news reporter reading out some breaking news about a young girl who has been brutally murdered, this relates to the body that they previously found. This scene is 4 weeks earlier from the scene where they found the body, as that was a flashforward. We wanted to include this scene of the news so that the audience would know that the rest of the film is going to be leading up to the flashforward and finding out who is the murderer. So we made this police report and then put it on to a disc and played it on the tv with the two characters watching it. We felt that this made it look more realistic and didn't make Justin look as suspicious, so the audience can see both sides of his character. To see what police reports look like we watched a few news reports on tv, this gave us an idea of how it should look. Here is an example of a news report that is similar to our police report and then some screen grabs of the two main characters watching tv and the police report that we created:

Monday, 29 March 2010
How does your media product represent particular social groups?
- This is a shot of Justin Jones, who played the teenage boy in our film. We chose him because we wanted someone who could look and act suspicious. Justin's character represents the troublesome teenagers of today. Over the past ten years, the number of teenagers that have murdered or hurt someone has increased, therefore Justin shows a teenage boy that could be responsible for murder. For example in the teenage drama film: "Kidulthood", teenagers are represented in a similar way to this. In "Kidulthood" one of the main characters: Sam (played by Noel Clarke), is very violent and murders a teenage boy, this relates to Justin Jone's character in our film. Here is a picture of "Kidulthood" and a picture of Sam (Noel Clarke) who plays a similar role to Justin Jones:

- However, what differentiates our film from "Kidulthood" is that our film is part of the horror genre, where murders take place and characters are trying to find out who did it. Whereas "Kidulthood" is a drama about teeangers dealing with problems, crime and peer presure. But the similiarity is the teenage murderer.
Friday, 26 March 2010
What kind of media institution might distribute your media product and why?

Thursday, 25 March 2010
Who would be the audience for your media product and how did you attract/address your audience?
- Audio commentary:
Niamh: Hi, i'm Niamh Dilworth; director and producer of the upcoming film "Road Kill". Your backstage with me to talk a little bit about the opening sequence and target audiences of "Road Kill". We begin with a very dark and mysterious scene, where the audience can't really tell who the main characters are. "Road Kill" is aimed at teenagers. As soon as the radio report starts to play while the two main characters are driving along, the audience are informed of what's happening and the horror genre is immediately established as the non-diegetic suspense sound starts playing in the background. This is one of the reasons why "Road Kill" is aimed at teenagers. Because this genre is very popular amongst that age group, they generally like a film that could scare them and that has a twist to it. It may not appeal as much to an adult audience because they may not like the plot and they may find it uninteresting as it's a 'typical horror'. And now as we see the main characters a bit more clearly, the audience can see that they're teenagers. This is another reason why "Road Kill" is aimed at teenagers. Because they may feel more involved and interested in the film because they may be able to relate to them as they are of the same age group. This helped us attract a wide audience of teenagers to our film. We also attracted our audience by making the opening sequence quite revealing, so the teenagers wouldn't get bored and they would want to keep watching to see who is responsible for the ocurring muders. Teenagers like to see gore, murder and drama in horror films, so we included some of these elements to draw more of our target audience in to watching our film.
Wednesday, 24 March 2010
What have you learnt about techonolgies from the process of constructing this product?
- Starting with video cameras. This is the video camera and tripod that we used for filming "Road Kill":
- I felt that I learnt a lot of things about Macintosh computers, especially iMovie:

- With Macintosh computers I also learnt some things about GarageBand. A programme that allowed us to record our radio commentary for our opening sequence.
- Blogger; this is what we used to update our process on. Things such as our research, planning, etc:
- After the experience of using Macintosh computers and video cameras, I feel that i've learnt a lot of useful things that helped me achieve my targets for creating my opening sequence.
Tuesday, 23 March 2010
Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?
- This is my preliminary task. Looking back at it now after completeing my opening sequence, I feel that i've learnt a few things and improved in some areas. For example; sound. Throughout the whole of the preliminary task that we made the sound wasn't very good, there was a buzzing sound which effected the way the final piece looked. But during creating my opening sequence I learnt how to improve this by adjusting the volum, adding in non-diegetic sounds and more dialogue.
- Another thing that i've learnt is transitions. In my preliminary task we didn't use any transitions, therefore the cuts between shots didn't look as good and felt too quick. Whereas in my opening sequence we used a variety of transitions to make the shots fit together.
- I've also learnt how to frame shots better. In my preliminary task theres a panning shot at the end where one of the characters gets up and walks away, this shot cuts off her head which makes it look unprofessional and doesn't show the audience the whole view of her walking away. In my opening sequence we made sure that before filming we had the camera steady and at the right angle to include everything we needed in that shot.
- The final thing that I felt i've learnt was to shoot things more than once. In my preliminary task we only filmed everything once, which meant that when we came to the editing stage, we had to cut a few things out that had gone wrong. And during filming my opening sequence, we filmed things 2-3 times just incase anything went wrong, so we would have extra footage during the editing stage.
